Sonik synth 2 mac keygen

Hold on to your hats…. This is where it all starts.

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Go ahead, copy and paste it into the code window at the top of the app the big white space under the Run button. Now, press Run…. But wait, before you lose yourself in an infinite stream of beeps, try changing the number:. So, lower numbers make lower pitched beeps and higher numbers make higher pitched beeps. Just like on a piano, the keys at the lower part of the piano the left hand side play lower notes and the keys on the higher part of the piano the right hand side play higher notes.

In fact, the numbers actually relate to notes on the piano.

Which means that play 48 is one note up the next note to the right. It just so happens that the 4th octave C is number Go ahead and play it: play All that matters right now is that you know that low numbers make lower beeps and high numbers make higher beeps. So, when you write multiple play s, they all play at the same time. Try it for yourself - which numbers sound good together? Which sound terrible?

Experiment, explore and find out for yourself. So, playing notes and chords is fun - but how about a melody?

Download IK Multimedia/Sonic Reality Sonik Synth 2 (VST, VSTi, RTAS, AU) WIN/MAC + Updates » AudioZ

What if you wanted to play one note after another and not at the same time? How lovely, a little arpeggio. So what does the 1 mean in sleep 1? Well it means the duration of the sleep. It actually means sleep for one beat, but for now we can think about it as sleeping for 1 second. So, what if we wanted to make our arpeggio a little faster? Well, we need to use shorter sleep values. What about a half i. Notice how it plays faster. Now, try for yourself, change the times - use different times and notes. One thing to try is in-between notes such as play Play around and have fun.

Sonic Pi has you covered. You can do the following:. Remember to put the colon : in front of your note name so that it goes pink.

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Also, you can specify the octave by adding a number after the note name:. If you want to make a note sharp, add an s after the note name such as play :Fs3 and if you want to make a note flat, add a b such as play :Eb3. As well as allowing you to control which note to play or which sample to trigger, Sonic Pi provides a whole range of options to craft and control the sounds. Sonic Pi supports the notion of options or opts for short for its synths.

Opts are controls you pass to play which modify and control aspects of the sound you hear. Each synth has its own set of opts for finely tuning its sound. However, there are common sets of opts shared by many sounds such as amp: and envelope opts covered in another section. Opts have two major parts, their name the name of the control and their value the value you want to set the control at. For example, you might have a opt called cheese: and want to set it with a value of 1. For example:. If you accidentally use the same opt twice with different values, the last one wins. For example, beans: here will have the value 2 rather than 0.

Amplitude is a computer representation of the loudness of a sound. A high amplitude produces a loud sound and a low amplitude produces a quiet sound.

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Just as Sonic Pi uses numbers to represent time and notes, it uses numbers to represent amplitude. You can even crank up the amplitude higher to 2, 10, This can often make the sound muddy and strange. So try to use low amplitudes, i. To change the amplitude of a sound, you can use the amp: opt. For example, to play at half amplitude pass 0. So, in this example, the first call to play is at half volume and the second is back to the default 1 :. Another fun opt to use is pan: which controls the panning of a sound in stereo.

Panning a sound to the left means that you hear it out of the left speaker, and panning it to the right means you hear it out of your right speaker. For our values, we use a -1 to represent fully left, 0 to represent center and 1 to represent fully right in the stereo field. Is that all Sonic Pi has to offer? Sonic Pi has a number of different instruments it calls synths which is short for synthesisers. Now multiple sounds at the same time by not sleeping between successive calls to play :.

There are over 20 to choose from. Here are a few of my favourites:. Now play around with switching synths during your music. Have fun combining synths to make new sounds as well as using different synths for different sections of your music. In an earlier section, we looked at how we can use the sleep command to control when to trigger our sounds. An amplitude envelope offers two useful aspects of control:. The duration is the length the sound lasts for. A longer duration means that you hear the sound for longer. Therefore, by controlling the envelope you control the duration. The ADSR envelope not only controls duration, it also gives you fine control over the amplitude of the sound.

All audible sounds start and end silent and contain some non-silent part in-between. Envelopes allow you to slide and hold the amplitude of non-silent parts of the sound. Just to recap, as we have seen before, an amplitude of 0 is silence and an amplitude of 1 is normal volume. All synths have a release time of 1 which means that by default they have a duration of 1 beat which at the default BPM of 60 is 1 second :.

The note will be audible for 1 second. Go ahead and time it :- This is short hand for the longer more explicit version:. Notice how this sounds exactly the same the sound lasts for one second. The duration of the release of the sound is called the release phase and by default is a linear transition i. The following diagram illustrates this transition:.

Once at full amplitude it then moves in a straight line down to zero taking the amount of time specified by release:. Longer release times produce longer synth fade outs. You can therefore change the duration of your sound by changing the release time. Have a play adding release times to your music. By default, the attack phase is 0 for all synths which means they move from 0 amplitude to 1 immediately.

This gives the synth an initial percussive sound. However, you may wish to fade your sound in.


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This can be achieved with the attack: opt. Try fading in some sounds:. You may use multiple opts at the same time. For example for a short attack and a long release try:. In addition to specifying attack and release times, you may also specify a sustain time to control the sustain phase.


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  • This is the time for which the sound is maintained at full amplitude between the attack and release phases. The sustain time is useful for important sounds you wish to give full presence in the mix before entering an optional release phase. For an extra level of control, you can also specify a decay time.

    This allows you to to create envelopes such as the following:. Therefore the following sound will have a duration of 0.